This is possible thanks to CrazyTalk’s extensive library of pre-made content, which by the way is 100% royalty free for any game developers that wish to use them in their commercial games. Now Sparckman’s tutorials are not just informative, but also short. Recently he has created a series of YouTube tutorials, on how he creates quick 2D assets for use inside Game Maker 2 with the help of CrazyTalk Animator 3. SPARCKMAN is a well-known YouTuber who has an entire channel dedicated to animated parodies, original comedy sketches, and gaming video tutorials. Many of its new features include Real-Time Animation Editing, a new innovative workflow and seamless path from Drag & Drop to actual code. It features a powerful programming language for professionals, and a drag-and-drop, no-code-required workflow for beginners, with a comprehensive toolset. studio culture, 1112 team dynamics, 14 team size, 1314 team strengths, 12. Game Maker 2 is a cross-platform game engine developed by YoYo Games. Playsaurus is a small independent game studio in Los Angeles, California. Video Game Animation Explained Jonathan Cooper. Previously we mentioned that when you have no view active in the Room Editor, GameMaker Studio 2 will set the game window to the size of the first room of the game, so now that we no longer set the view in the Room Editor, GameMaker Studio 2 is setting up the 'default' camera and view ports before our code takes over.